I like strategy games, but honestly, with classic RTS titles I’m often out after ten minutes because I just can’t keep up with the clicking. That’s exactly why Weavemarch made me curious right away: you build your little fortress, set up troop spawners and towers, and your armies then march toward the enemy castle across three lanes all on their own. Add to that a look as if the battle were taking place on a medieval tapestry. We’ve gathered all the info on Weavemarch’s gameplay, factions, modes and release for you.
In this article




Outlook
Weavemarch hits exactly the right nerve for me: I get to think strategically without my clicks per minute deciding things. The idea of building spawners and towers and then watching my army march across the tapestry sounds like those „just one more round“ evenings I know from Thronefall.
What’s still open for me is whether the five factions end up well balanced and whether enough people play online. A release date is also still missing. We’ll only give a real score once we’ve played Weavemarch ourselves. Until then, it’s definitely going on my wishlist.
What we liked
✅ Distinctive tapestry look
✅ Five clearly different factions
✅ Co-op, PvP up to 3v3 and even LAN
What bothered us
❌ No release date yet
❌ English only so far
❌ Online player base still unclear
Expected rating: 74 %
What is Weavemarch?
Weavemarch is a real-time strategy game that focuses on the essentials. You build your little fortress, place buildings that automatically spit out troops and set up defensive towers. The units then fight on their own. Your job is to read your opponent and decide what to build next and where. The goal of every match is to destroy the enemy castle.
Visually, Petrichor Games goes for a look all its own: the battles take place on a medieval tapestry. The map looks like woven fabric with vine patterns, with small, almost toy-like castles in blue and red on it, and hundreds of tiny units bustling in between. That’s where the name comes from: weave as in weaving, march as in marching.
Gameplay: Build, counter, conquer territory
Because the troops fight automatically, Weavemarch is all about making the right decisions. Your spawners constantly supply reinforcements to the front. You cut through dense hordes with area damage, you need anti-air against flying units, and you crack a heavily fortified tower line with siege equipment. According to the developers, a well-chosen counter can turn a desperate defense into the next big push.
Buildings can also be upgraded. In the screenshots, for example, you can see how a goblin hut can become either sharpshooters or crossbowmen, and each unit directly shows what it’s strong and weak against. That makes the counter system quick to understand, even if you don’t know every unit by heart.
Battles take place on three lanes. You can reinforce a wavering lane or attack a lane your opponent has neglected. The territory system is exciting: if you conquer ground further forward, you can build there, closer to the enemy castle. If you lose your buildings, your opponent takes the territory back. So where you spend your money is just as important as what you build.

For stalemated matches, there are bosses. If you build on ancient foundations, you can summon a boss that flattens entire armies. You use it to save a collapsing front or save it for the final assault. The sacrifices for the summoning don’t survive it, by the way. With a bit of luck, neither does the enemy army, as the developers write with a wink.
Five factions, five playstyles
Five factions are announced for launch, and they’re supposed to play very differently:
- Dragon Crown: armored knights, heavy siege equipment and dragons, bolstered by giant war horns.
- Hedge Coven: lay curses on enemies, steal buffs, raise shadow copies of the dead and summon stone gargoyles.
- Goblin Freeholds: overrun the enemy with sheer numbers, plus ogres and siege engines maintained by tinkerers.
- Wildwood Court: root enemies in place and nurture growing forest creatures while ancient trees sprout smaller trees.
- Mountain Abbey: monks and colossal stone guardians, plus assassins who push into the enemy’s back lines.
The mix in particular sounds exciting. The goblins clearly rely on numbers, the Mountain Abbey on few but strong units, and the Hedge Coven brings a good dose of nastiness to the game with curses and buff stealing. How well the factions are balanced against each other will only become clear once the community gets going.

Game modes: Solo, co-op and PvP
Weavemarch aims to offer something for both solo players and multiplayer fans. Alone, you can play 15 handcrafted scenarios or try out new builds against computer opponents. With friends, you take on the AI together or compete directly in PvP. Matches last 10 to 20 minutes and come in various formats, including 1v1, 2v2 and 3v3. You play online or the classic way via LAN, which has become rare these days. According to Steam, there’s also an adjustable difficulty level.
The developers name a few inspirations themselves: if you like Thronefall, Legion TD 2, the classic Warcraft 3 custom maps, Mechabellum, Kingdom: Two Crowns or Northgard, you should feel at home in Weavemarch. That makes the direction clear: short, tactical matches with little micromanagement, where your planning counts, not your clicks per minute. To me, that sounds like the perfect after-work strategy game.
Release, studio and system requirements
There’s no release date for Weavemarch yet; Steam currently only says „Coming soon“. So far, the game has only been announced for PC, console versions aren’t confirmed, and there’s no price yet either. Language-wise, it’s only listed in English so far. You can Weavemarch on Steam already add it to your wishlist, though.
Behind the game is Petrichor Games, a small independent studio from Sydney, Australia, that develops and publishes Weavemarch itself. Not much more is known about the team so far. There’s no studio website yet, but Petrichor Games is active on Discord, Instagram, TikTok and YouTube. The announcement came on October 10, 2026 via press release.
The minimum and recommended specs on Steam are identical. So you’ll get along fine even with an older PC.
Scores at a glance
| Source | Score | As of |
|---|---|---|
| Scores | None yet, the game hasn’t been released | 10/19/2026 |
Systemanforderungen (PC)
| Minimum | Empfohlen | |
|---|---|---|
| Betriebssystem | Windows 10 | Windows 10 |
| Prozessor | Intel® Core™ i5-9600 | Intel® Core™ i5-9600 |
| Grafikkarte | Nvidia GeForce GTX970 | Nvidia GeForce GTX970 |
| Arbeitsspeicher | 4 GB RAM | 4 GB RAM |
| Speicherplatz | 1 GB | 1 GB |
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