I’ve played a lot of horror games, but with Playrooms I had to look twice: no monster chases you through dark basements here, you’re just supposed to tidy up. Over 200,000 colorful plastic balls lie scattered across endless, abandoned Backrooms-style playrooms, and there’s nobody but you to put them back. Almost nobody. That exact contrast grabbed me immediately. Playrooms from Bamberg-based studio Two Pixels comes out for PC on October 28, 2026, just in time for the Halloween season. Here you’ll find all the info on release, gameplay and horror.

Rating and verdict



I love games where I bring order to chaos, and I like a good scare. I simply find it clever that Playrooms throws exactly these two things together. Almost meditatively collecting balls while the light flickers somewhere at the back of the hallway sounds great to me on a dark autumn evening.

Whether the mix holds up over the whole playtime remains to be seen at release. There’s no price yet, and we don’t know how varied the rooms will really be in the end. We’ll only give a score once we’ve played Playrooms ourselves. But it’s already on my wishlist.

What we liked

✅ Original mix of tidying up and Backrooms horror

✅ Moderate system requirements

What bothered us

❌ Long-term motivation still unclear

Expected rating: 81 %

What is Playrooms?

Playrooms is a mix of tidying simulation and psychological horror. On Steam, the developers classify their game as simulation, indie and casual, while the community tags clearly point toward Backrooms, liminal space and psychological horror. You play alone in first person and have a pretty simple task: over 200,000 balls are scattered across the rooms, and you’re supposed to collect them and bring them back to their ball pits.

It sounds like a relaxing after-work game at first, and that’s exactly what Playrooms plays with. The rooms look like an indoor playground after closing time: glaring neon light, carpet, clouds on the wall, ball pits in pink and blue. But something isn’t right here. The corridors are too long, the rooms too empty, and the further you go, the more often things happen that really shouldn’t.

Gameplay: Collect balls, unlock upgrades

The core of Playrooms is a classic, motivating loop. You look for balls, carry them back to the ball pits and gradually fill them up. Every ball you hand in counts as currency. With this money, you unlock new abilities that make the work easier. Full ball pits also move you forward: at the end of a section, you buy the key that opens the next area.

The upgrades run through a small retro computer that looks like a 90s office PC. In the skill menu, you can already see some abilities, such as bigger pockets, faster grabbing, better collecting abilities or a ball magnet that automatically picks up nearby balls. How many upgrades there will be in total is still open.

Playrooms Screenshot: Skill-Menü auf einem Retro-Computer mit Ballmagnet-Upgrade
At the retro PC, you unlock upgrades like the ball magnet.

The work itself always stays the same, but the environment doesn’t. According to the store description, the range goes from perfectly normal tiled rooms and areas with pools to endless corridors full of doors. Sometimes you fight your way through a swimming pool full of balls, sometimes through a yellow office that every Backrooms fan will immediately recognize. Different floors, obstacles and room layouts mean you have to plan your routes anew again and again.

The horror: Atmosphere instead of blood

When it comes to scares, Playrooms relies on atmosphere. There are jump scares with sudden loud sound effects and longer sections in almost complete darkness. On the other hand, there’s no blood, explicit violence or nudity. So if splatter isn’t your thing but you like getting goosebumps, you’re in the right place.

Light is an important element. Every now and then, it slowly fails bit by bit, and then you’d better stay in the lit areas. What exactly lurks in the dark, the game hasn’t revealed yet, and that’s probably the point. So while collecting, you always have to keep an eye on where the next light source is and plan your routes between ball locations and ball pits accordingly.

Playrooms Screenshot: Dunkler Flur mit vielen Türen und verstreuten Bällen
Endless corridors full of doors: the light had better stay on here.

The Backrooms have been one of the most popular internet phenomena in horror for several years. They’re endless, empty rooms that feel familiar and wrong at the same time, often with yellowed wallpaper, humming neon light and damp carpet. Playrooms takes this aesthetic and crosses it with a children’s playground. The result looks genuinely unsettling in the screenshots: cheerful colors in an environment nobody should actually enter.

The official release date trailer for Playrooms by Two Pixels.



What makes Playrooms special

Tidying and organizing games are trending right now because they’re relaxing and give you a good feeling when everything is neat at the end. Backrooms horror is the exact opposite: oppressive, disorienting, eerie. Playrooms brings both together and thrives on exactly this contrast. The almost meditative collecting of balls lulls you into a sense of security until the environment reminds you that you’re not alone.

There’s a bonus for players from Germany: besides English, Playrooms has full German voice-over, and the text and menus are in German too. That’s anything but a given for small indie titles, and it fits, of course, since the studio itself is from Bavaria.

Beyond the scares, Playrooms is well equipped too. According to Steam, there’s full controller support, Steam achievements, cloud saves, surround sound, separate volume controls and options for more camera comfort. The game is also playable without time-critical inputs and is enabled for Steam Family Library.

Playrooms is developed and published by Two Pixels, officially Two Pixels UG (haftungsbeschränkt) from Bamberg. Behind the studio are Julia Weißenberger and Gerrit Wendland, who develop their games entirely on their own. Their first bigger project was the co-op roguelite When We Arrive, which entered Early Access in May 2026. On YouTube, Twitch, Instagram and TikTok, the two regularly show how their games are made. Beware of confusion: on Steam there’s also a Brazilian studio called Two Pixels that has nothing to do with Playrooms.

Release, price and system requirements

Playrooms comes out for PC on October 28, 2026. You can already add Playrooms on Steam to your wishlist. There’s no price yet. Console versions haven’t been announced so far, and there’s no official Steam Deck compatibility rating yet either. As soon as there’s news on price, demo or other platforms, we’ll update this entry.

Scores at a glance

Source Score As of
Scores None yet, the game hasn’t been released 10/19/2026

Systemanforderungen (PC)

MinimumEmpfohlen
BetriebssystemWindows 10 64-bitWindows 10 64-bit
ProzessorIntel Core i5-7600K or AMD Ryzen 5 1600Intel Core i5-10400 or AMD Ryzen 5 3600
GrafikkarteNVIDIA GTX 1060 (6GB) or AMD RX 580NVIDIA RTX 2060 (6 GB) or AMD RX 5700
Arbeitsspeicher8 GB RAM16 GB RAM
Speicherplatz4 GB4 GB

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